‘The TFLOPS Advantage Wouldn’t Make Any Notable Difference, Pop-In Should Be Cut Back On In Next-Gen Games’ Chorus Developers

During yesterday’s Inside Xbox, one of the games announced was Chorus, a “ dark space arcade shooter ” that will be unveiled as part of next-generation titles and current-generation consoles, alongside from Google Stadia and PC in 2021.

In addition, Johannes Kuhlmann, chief technology officer of developer Deep Silver & FISHLABS, was interviewed by Eurogamer, mainly about next generation hardware and its influence on game development.

Watch the trailer below:‘The TFLOPS Advantage Wouldn’t Make Any Notable Difference, Pop-In Should Be Cut Back On In Next-Gen Games’ Chorus Developers

Kuhlman noted that the TFLOPS advantage (which was notably in Microsoft’s pocket because the PS5 had about two TFLOPS less than the Xbox Series X) would not be enough and would represent a lot due to software limitations.

Kuhlmann said:

However, this will not be the case for the Xbox Series X, as Kuhlmann pointed out that the development of Chorus on Xbox Series X has so far given no hiccups, he said: “It has been very fluid.”

He also informed Eurogamer that Deep Silver FISHLABS had mainly focused on the Xbox Series X, in order to avoid direct comparisons with PlayStation 5 hardware.